This commit is contained in:
2025-04-09 10:22:44 +02:00
commit 96ff5392c8
330 changed files with 28300 additions and 0 deletions
+10
View File
@@ -0,0 +1,10 @@
---
BasedOnStyle: LLVM
---
Language: Cpp
DerivePointerAlignment: false
PointerAlignment: Left
ColumnLimit: 120
TabWidth: 4
IndentWidth: 2
...
+25
View File
@@ -0,0 +1,25 @@
# debug: clangd --check=modules/iue-io/ccsv.h
# debug: clangd --check=task1.hpp
# debug: clangd --check=task1.test.cpp
InlayHints:
Enabled: No
ParameterNames: Yes
DeducedTypes: No
---
CompileFlags:
Add:
# - --target=x86_64-w64-windows-gnu
# - --target=x86_64-pc-linux-gnu
- -Wall
- -Wno-unused-function
- -Wno-unused-variable
---
If:
PathMatch: [.*\.c, .*\.h]
CompileFlags:
Add: [-std=c11]
---
If:
PathMatch: [.*\.cpp, .*\.hpp]
CompileFlags:
Add: [-std=c++20]
+3
View File
@@ -0,0 +1,3 @@
task1
task2
task3
+3
View File
@@ -0,0 +1,3 @@
task1.main.cpp
task2.cpp
task3.cpp
+16
View File
@@ -0,0 +1,16 @@
## source: https://docs.github.com/en/get-started/getting-started-with-git/configuring-git-to-handle-line-endings
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.h text
*.hpp text
*.c text
*.cpp text
*.py text
*.ipynb text
*.md text
*.txt text
*.csv text
+360
View File
@@ -0,0 +1,360 @@
# custom
*.csv
*.png
build
doc
.cache
.vscode
.idea
# https://github.com/github/gitignore/blob/main/CMake.gitignore
CMakeLists.txt.user
CMakeCache.txt
CMakeFiles
CMakeScripts
Testing
Makefile
cmake_install.cmake
install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
# ttps://github.com/github/gitignore/blob/main/C.gitignore
# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf
# https://github.com/github/gitignore/blob/main/C%2B%2B.gitignore
# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# source: https://github.com/github/gitignore/blob/main/Python.gitignore
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/#use-with-ide
.pdm.toml
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# jetbrain IDEs: https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
# VSCODE source: https://github.com/github/gitignore/blob/main/Global/VisualStudioCode.gitignore
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
+4
View File
@@ -0,0 +1,4 @@
[submodule "modules"]
path = modules
url = https://sgit.iue.tuwien.ac.at/360050/modules
branch = main
+47
View File
@@ -0,0 +1,47 @@
cmake_minimum_required(VERSION 3.20)
# define project metadata
project(exercise5 LANGUAGES CXX
DESCRIPTION "exercise5"
HOMEPAGE_URL "https://sgit.iue.tuwien.ac.at/360050/exercise5")
# setting required language standards
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED True)
set(CMAKE_CXX_EXTENSIONS OFF)
# misc settings
# avoid ctest dashboard targets
set_property(GLOBAL PROPERTY CTEST_TARGETS_ADDED 1)
# generate a compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# make all symbols visible on windows (which is default on unix)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
# options
option(BUILD_TESTING "enable testing with ctest" ON)
# testing
include(CTest)
# get/setup dependencies
include_directories(modules)
# include own targets
add_executable(task1 task1.main.cpp)
add_test(NAME task1 COMMAND task1 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
set_property(TEST task1 PROPERTY PASS_REGULAR_EXPRESSION "14")
add_executable(task2 task2.cpp task2.test.cpp)
add_test(NAME task2 COMMAND task2 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
add_executable(task3 TriangleMesh.cpp task2.cpp task3.cpp task3.test.cpp)
add_test(NAME task3 COMMAND task3 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR})
+19
View File
@@ -0,0 +1,19 @@
# Hausübung 5 (3 Punkte)
**Ausgabe**: Donnerstag 18. April 2024, vormittags.
**Abgabe bis**: Montag 29. April 2024, Ende des Tages.
**Abgabe via**: git-Repository mit dem Namen **`exercise5`** auf unserem git-Server https://sgit.iue.tuwien.ac.at
Details zum Abgabeprozess via `git` finden Sie hier: https://sgit.iue.tuwien.ac.at/360050/git
# Aufgabenstellung
In dieser Hausübung werden folgende Themen erstmalig einfliessen:
- Arbeiten mit Kollektionen von eindeutig Werten `std::set<int>`/`std::unordered_set<int>`
- Arbeit mit der öffentlichen Schnittstelle einer gegebenen Klasse
- Nutzung von selbst implementierter Funktionalität in einem separaten Anwendungskontext
**Die genaue Beschreibung und Anforderungen finden Sie in [`main.ipynb`](main.ipynb) und im Quellcode.**
+217
View File
@@ -0,0 +1,217 @@
/// @file
/// @brief TriangleMesh: member function implementation/definitions
#include "TriangleMesh.hpp" // ex5::TriangleMesh
#include "iue-svg/render.hpp" // iue::svg::render
#include "iue-svg/tags.hpp" // iue::svg::Triangle
#include <algorithm> // std::sort, std::ranges::max, std::max
#include <cassert> // assert
#include <filesystem> // std::filesystem
#include <iostream> // std::cout, std::endl
#include <limits> // std::numeric_limits
#include <map> // std::map
#include <set> // std::set, std::multiset
#include <tuple> // std::tuple
#include <unordered_set> // std::unordered_set
#include <utility> // std::pair
#include <vector> // std::vector, std::erase_if
namespace ex5 {
TriangleMesh::TriangleMesh(TriangleMesh::BBox box, double h) : vertices(), triangles() {
auto [min, max] = box;
assert(max[0] > min[0]);
assert(max[1] > min[1]);
auto width = max[0] - min[0];
auto height = max[1] - min[1];
int nx = (width / h) + 1;
int ny = (height / h) + 1;
assert(nx >= 2);
assert(ny >= 2);
vertices.resize(nx * ny);
for (size_t iy = 0; iy != ny; ++iy) {
for (size_t ix = 0; ix != nx; ++ix) {
vertices.at(ix + iy * nx) = {ix * h + min[0], iy * h + min[1]};
}
}
triangles.reserve((nx - 1) * (ny - 1) * 2);
for (size_t iy = 1; iy != ny; ++iy) {
for (size_t ix = 1; ix != nx; ++ix) {
auto i = ix + iy * nx;
auto ia = i - nx - 1;
auto ib = i - nx;
auto ic = i;
auto id = i - 1;
triangles.push_back({ia, ib, id});
triangles.push_back({ib, ic, id});
}
}
}
TriangleMesh::BBox TriangleMesh::bbox() const {
Vec2d bbmin = {+std::numeric_limits<double>::max(), +std::numeric_limits<double>::max()};
Vec2d bbmax = {-std::numeric_limits<double>::max(), -std::numeric_limits<double>::max()};
// update minmax from single coordinate
auto minmax = [&bbmin, &bbmax](const Vec2d& p) {
bbmin[0] = bbmin[0] < p[0] ? bbmin[0] : p[0];
bbmin[1] = bbmin[1] < p[1] ? bbmin[1] : p[1];
bbmax[0] = bbmax[0] > p[0] ? bbmax[0] : p[0];
bbmax[1] = bbmax[1] > p[1] ? bbmax[1] : p[1];
};
for (const auto& v : vertices) {
minmax(v);
}
return {bbmin, bbmax};
}
const std::vector<TriangleMesh::Vec2d>& TriangleMesh::getVertices() const { return vertices; }
const std::vector<TriangleMesh::Vec3i>& TriangleMesh::getTriangles() const { return triangles; }
void TriangleMesh::print() const {
std::cout << "Mesh [" << std::endl;
std::cout << " vertices [" << std::endl;
{ // print vertices
size_t index = 0;
for (const auto& [x, y] : vertices) {
std::cout << " " << index++ << ": (" << x << ", " << y << " )" << std::endl;
}
std::cout << " ]" << std::endl;
}
{ // print triangles
size_t index = 0;
std::cout << " triangles [" << std::endl;
for (const auto& [ia, ib, ic] : triangles) {
std::cout << " " << index++ << ": (" << ia << ", " << ib << ", " << ic << " )" << std::endl;
}
std::cout << " ]" << std::endl;
}
std::cout << "]" << std::endl;
}
TriangleMesh::BBox TriangleMesh::save(std::filesystem::path filepath) const {
std::vector<iue::svg::Triangle> tris;
for (const auto& [ia, ib, ic] : triangles) {
tris.push_back({vertices[ia], vertices[ib], vertices[ic]});
}
return iue::svg::render(filepath, {}, {}, tris);
}
bool TriangleMesh::check_invariants() const {
std::set<size_t> vertices_in_use = {};
std::multiset<std::pair<size_t, size_t>> edges;
for (auto i3 : triangles) {
std::sort(i3.begin(), i3.end());
edges.insert({i3[0], i3[1]});
edges.insert({i3[1], i3[2]});
edges.insert({i3[2], i3[0]});
// check: each triangle references three distinct corners
if (std::set<size_t>{i3[0], i3[1], i3[2]}.size() != 3) {
return false;
}
// check: each triangle references valid indices
if (std::ranges::max(i3) >= vertices.size()) {
return false;
}
vertices_in_use.insert(i3[0]);
vertices_in_use.insert(i3[1]);
vertices_in_use.insert(i3[2]);
}
// check: edges are not occupied more than twice (no hidden edges)
for (const auto& edge : edges) {
if (edges.count(edge) > 2) {
return false;
}
}
// check: no unreferenced vertices are present
if (vertices_in_use.size() != vertices.size()) {
return false;
}
return true;
}
std::tuple<size_t, size_t> TriangleMesh::remove_vertices(std::unordered_set<size_t> indices) {
if (indices.empty())
return {0, 0};
assert(indices.size() != 0);
assert(std::ranges::max(indices) <= vertices.size());
// remove connected triangles
auto connected = [&indices](const Vec3i& triangle) -> bool {
const auto& [ia, ib, ic] = triangle;
return indices.contains(ia) || indices.contains(ib) || indices.contains(ic);
};
auto num_removed_triangles = std::erase_if(triangles, connected);
// find additional points which became unused (due to removal of triangles) and ...
std::unordered_set<size_t> in_use;
for (auto& [ia, ib, ic] : triangles) {
in_use.insert(ia);
in_use.insert(ib);
in_use.insert(ic);
}
// .. add those to the list of indices to be removed
for (size_t i = 0; i != vertices.size(); ++i) {
if (in_use.find(i) == in_use.end()) {
indices.insert(i);
}
}
// remove vertices and record offsets
std::map<size_t, ptrdiff_t> offsets;
ptrdiff_t offset = 0;
size_t index = 0;
auto remove = [&index, &indices, &offsets, &offset](const Vec2d&) -> bool {
if (indices.contains(index)) {
std::pair<size_t, ptrdiff_t> pair = {std::max<ptrdiff_t>(index - 1, 0), offset--};
offsets.insert(pair);
++index;
return true;
}
++index;
return false;
};
auto num_removed_vertices = std::erase_if(vertices, remove);
// add final offset
std::pair<size_t, ptrdiff_t> pair = {std::max<ptrdiff_t>(index - 1, 0), offset};
offsets.insert(pair);
// update triangle indices using recorded offsets
for (auto& triangle : triangles) {
for (auto& i : triangle) {
auto iter = offsets.lower_bound(i);
if (iter != offsets.end())
i += iter->second;
}
}
return {num_removed_vertices, num_removed_triangles};
}
} // namespace ex5
+74
View File
@@ -0,0 +1,74 @@
/// @file
/// @brief TriangleMesh: class definition and member function declarations
#pragma once
// hpp
#include <array> // std::array
#include <tuple> // std::tuple
#include <vector> // std::vector
#include <unordered_set> // std::unordered_set
#include <filesystem> // std::filesystem
namespace ex5 {
///@brief Two-dimensional triangle mesh
class TriangleMesh {
public:
///@brief Vertex coordinate
using Vec2d = std::array<double, 2>;
///@brief Index triplet
using Vec3i = std::array<size_t, 3>;
///@brief Axis-aligned bounding box described using the bottom left and upper right coordinate
using BBox = std::tuple<Vec2d, Vec2d>;
private:
std::vector<Vec2d> vertices; ///< sequence of vertices
std::vector<Vec3i> triangles; ///< sequence of index triplets each indexing the three corner vertices of a triangle
public:
/// @brief Generates a regular triangular mesh pattern inside an axis-aligned bounding box
/// @param box Axis-aligned bounding box of the generated mesh
/// @param h Lower bound for the edge length of the generate triangles
TriangleMesh(BBox box, double h);
/// @brief Calculates the current axis-aligned bounding box
/// @return Bounding box of all triangles/vertices in the mesh
BBox bbox() const;
/// @brief Read-only access to the vertices of the mesh
/// @return Reference to the underlying sequence of vertices
const std::vector<Vec2d>& getVertices() const;
/// @brief Read-only access to triangles of the mesh
/// @return Reference to the underlying sequence of triangles
const std::vector<Vec3i>& getTriangles() const;
/// @brief Prints the sequences of vertices and triangles to the console
void print() const;
/// @brief Generate SVG image
/// @param filepath Filename for the generated output
BBox save(std::filesystem::path filepath) const;
/// @brief Evaluates the invariants of the class
/// @return false, if any of the invariants is violated, true otherwise
/// Invariants:
/// - each triangle references valid indices
/// - each triangle references three distinct corners
/// - edges are not occupied more than twice (no hidden edges)
/// - no unreferenced vertices are present
bool check_invariants() const;
/// @brief Removes a set of vertices from the mesh:
/// - all triangles connected to the removed vertices are removed
/// - all unused vertices potentially originating from the triangle removal are removed
/// @param indices Vertex indices to be removed
/// @return Total number of removed vertices and total number of removed triangles
std::tuple<size_t, size_t> remove_vertices(std::unordered_set<size_t> indices);
};
} // namespace mesh
+1
View File
@@ -0,0 +1 @@
-Imodules
File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 283 KiB

File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 278 KiB

File diff suppressed because it is too large Load Diff

After

Width:  |  Height:  |  Size: 368 KiB

+242
View File
@@ -0,0 +1,242 @@
{
"cells": [
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"## Aufgabe 1: Ein eigenes kleines C++-Programm (*std::set*/*std::unordered_set*) (1 Punkt)"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"Erstellen Sie in [`task1.main.cpp`](task1.main.cpp) ein lauffähiges Ein-Dateien-Programm das folgende Struktur aufweist:\n",
"\n",
"- Einbinden benötigter Header-Dateien aus der Standardbibliothek, z.B.:\n",
"\t```cpp\n",
"\t#include <iostream> // std::cout, std::endl\n",
"\t#include <set> // std::set, std::unordered_set\n",
"\t#include <vector> // std::vector\n",
"\t...\n",
"\t```\n",
"- Definition/Implementierung einer eigenen Funktion in einem eignene Namensraum, z.B.:\n",
"\t```cpp\n",
"\tnamespace task1 {\n",
"\n",
"\t...\n",
"\n",
"\t}\n",
"\t``` \n",
"- Definition/Implementierung einer `main`-Funktion, die Ihre selbst geschriebene Funktion verwendet und die berechneten Ergebnisse in der Konsole ausgibt, z.B.:\n",
"\t```cpp\n",
"\tint main(){\n",
"\n",
"\t ...\n",
"\n",
"\t return 0;\n",
"\t}\n",
"\t``` \n"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"- Eine genaue Beschreibung und Anforderungen finden Sie in [`task1.main.cpp`](task1.main.cpp)\n",
"- Ihre Implementierung erfolgt ebenfalls in [`task1.main.cpp`](task1.main.cpp)"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"## Aufgabe 2: Freie Funktionen zur Selektion von zweidimensionalen Koordinaten (1 Punkt)"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"Die von Ihnen zu implementierenden freien Funktionen wählen aus einer Sequenz von Koordinaten diejenigen aus, die bei Übergabe an eine ebenfalls übergebene Funktion `true` zurückgeben.\n",
"\n",
"Die Rückgabe der ausgewählten Koordinaten erfolgt nicht direkt über eine Liste von Koordinatenwerten, sondern indirekt über eine Liste von Indizes. \n",
"\n",
"Hinweis: In Aufgabe 3 werden Sie Ihre Funktionen im Zusammenhang mit der Klasse `ex5::TriangleMesh` anwenden.\n",
"\n"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"Implementieren Sie die folgende freie Funktionen:\n",
"\n",
"```cpp\n",
"namespace task2 {\n",
"\n",
"\n",
"using Vec2d = std::array<double, 2>;\n",
"using Circle = std::tuple<Vec2d, double>;\n",
"using BBox = std::tuple<Vec2d, Vec2d>;\n",
"using Region = std::function<bool(Vec2d)>;\n",
"\n",
"// todo\n",
"std::unordered_set<size_t> select(const std::vector<Vec2d>& vertices, \n",
" const Region& region, \n",
" bool invert = false);\n",
"// todo\n",
"std::unordered_set<size_t> select_union(const std::vector<Vec2d>& vertices, \n",
" const std::vector<Region>& regions,\n",
" bool invert = false);\n",
"\n",
"} \n",
"\n",
"```"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"- Die vorgegebenen Deklarationen und eine genaue Beschreibung und Anforderungen finden Sie in [`task2.hpp`](task2.hpp)\n",
"- Ihre Implementierung erfolgt in [`task2.cpp`](task2.cpp)\n",
"- Die zugeordneten Tests finden Sie in [`task2.test.cpp`](task2.test.cpp)"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"## Aufgabe 3: Erzeugen eines Dreiecksgitters für zwei Kreisringe (1 Punkt)\n",
"\n",
"Sie implementieren eine Funktion, die mittels der Klasse `ex5::TriangleMesh` zuerst ein rechteckiges Dreiecksgitter erstellt, und dann mittels\n",
"\n",
"- der von Ihnen implementierten Funktionen `task2::select`/`task2::select_union` und \n",
"- der öffentlichen Schnittstellen der Klasse `ex5::TriangleMesh` \n",
"\n",
"Dreiecke aus dem Gitter entfernt, so dass schlussendlich ein Dreiecksgitter nur innerhalb zweier Kreisringe bestehen bleibt. \n",
"\n"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"Implementieren Sie folgende Funktion:\n",
"\n",
"```cpp\n",
"\n",
"#include \"TriangleMesh.hpp\" // ex5::TriangleMesh\n",
"\n",
"namespace task3 {\n",
"\n",
"// todo\n",
"ex5::TriangleMesh generate_double_annulus(task2::Vec2d c1, task2::Vec2d c2, double r, double R, double h);\n",
"\n",
"}\n",
"```"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {
"vscode": {
"languageId": "plaintext"
}
},
"source": [
"Dies sieht dann abhängig von den Koordinaten der Kreismittelpunkte, Radien und Gitterauflösung z.B. so aus:\n",
"\n",
"![images/annuluses1.svg](images/annuluses1.svg)\n",
"\n",
"<!-- ![images/annuluses2.svg](images/annuluses2.svg) -->\n",
"\n",
"![images/annuluses3.svg](images/annuluses3.svg)\n"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"- Die vorgegebenen Deklaration und eine genaue Beschreibung und Anforderungen finden Sie in [`task3.hpp`](task3.hpp)\n",
"- Ihre Implementierung erfolgt in [`task3.cpp`](task3.cpp)\n",
"- Die zugeordneten Tests finden Sie in [`task3.test.cpp`](task3.test.cpp)\n",
"- In [`TriangleMesh.hpp`](TriangleMesh.hpp)/[`TriangleMesh.cpp`](TriangleMesh.cpp) finden Sie die vorgegebene Implementierung für `ex5::TriangleMesh`\n"
]
},
{
"attachments": {},
"cell_type": "markdown",
"metadata": {},
"source": [
"## Kompilieren/Testen\n",
"\n",
"So testen Sie Ihre Implementierung (direkter Aufruf von `g++` und `python`):\n",
"\n",
"```shell\n",
"# prepare\n",
"mkdir build\n",
"# compile\n",
"g++ -g -std=c++20 task1.main.cpp -o build/task1\n",
"g++ -g -Imodules -std=c++20 task2.cpp task2.test.cpp -o build/task2\n",
"g++ -g -Imodules -std=c++20 TriangleMesh.cpp task2.cpp task3.cpp task3.test.cpp -o build/task3\n",
"\n",
"# run tests\n",
"./build/task1\n",
"./build/task2\n",
"./build/task3\n",
"```\n",
"\n",
"Alternativ (mittels CMake-Configuration):\n",
"\n",
"```shell\n",
"# prepare\n",
"cmake -S . -B build -D CMAKE_BUILD_TYPE=Debug\n",
"# compile\n",
"cmake --build build --config Debug --target task1\n",
"cmake --build build --config Debug --target task2\n",
"cmake --build build --config Debug --target task3\n",
"cmake --build build --config Debug # all\n",
"# run tests\n",
"ctest --test-dir build -C Debug -R task1 --verbose\n",
"ctest --test-dir build -C Debug -R task2 --verbose\n",
"ctest --test-dir build -C Debug -R task3 --verbose\n",
"ctest --test-dir build -C Debug # all\n",
"``` \n"
]
}
],
"metadata": {
"kernelspec": {
"display_name": ".venv",
"language": "python",
"name": "python3"
},
"language_info": {
"codemirror_mode": {
"name": "ipython",
"version": 3
},
"file_extension": ".py",
"mimetype": "text/x-python",
"name": "python",
"nbconvert_exporter": "python",
"pygments_lexer": "ipython3",
"version": "3.6.15"
}
},
"nbformat": 4,
"nbformat_minor": 2
}
+1
Submodule exercise5/modules added at d75e4d122c
+35
View File
@@ -0,0 +1,35 @@
/// @file
/// @brief Task1: "single-file" excutable C++ program
/// @todo Include standard library headers as needed
#include <algorithm>
#include <iostream>
#include <set>
#include <vector>
namespace task1 {
/// @todo Implement a function 'count_unique' according to the description below:
/// - a sequence of integer values is received via a parameter of type std::vector<int>
/// - the function finds the unique entries in the sequence by inserting each value into a std::unordered_set<int>
/// - the values in a std::unordered_set are unique, so the number of unique entries is the size of the set
/// - the function then returns the number of unique entries
/// @param sequence a sequence of integer values
/// @return the number of unique entries in the sequence
int count_unique(const std::vector<int>& sequence) {
return (std::set<int> (sequence.begin(), sequence.end())).size();
}
} // namespace task1
/// - fill a std::vector<int> with with this sequence of values
/// 1,1,10,2,2,3,4,5,6,7,8,9,10,3,3,11,12,13,14
/// - use your function to count the unique values in the sequence above
/// - print the number of unique values to the console
int main() {
std::vector<int> sequence = {1,1,10,2,2,3,4,5,6,7,8,9,10,3,3,11,12,13,14};
int unique_Count = task1::count_unique(sequence);
std::cout << "Number of unique values: " << unique_Count << std::endl;
return 0;
}
+60
View File
@@ -0,0 +1,60 @@
/// @file
/// @brief Task2: member function definitions/implementations
#include "task2.hpp" // task2::select, task2::select_union
#include <array> // std::array
#include <functional> // std::function
#include <unordered_set> // std::unordered_set
#include <vector> // std::vector
#include <algorithm>
namespace task2 {
/// @brief Selects the subset of vertices for which a boolean function evaluates to true
/// @param vertices Two-dimensional vertices to select from
/// @param region Boolean function to evaluate if a vertex is selected
/// @param invert Inverts the selection process if set to true
/// @return Indices of the selected vertices
std::unordered_set<size_t> select(const std::vector<Vec2d>& vertices, const Region& region, bool invert) {
std::unordered_set<size_t> selected_indices;
for (size_t i = 0; i < vertices.size(); ++i) {
const bool isSelected = region(vertices[i]);
if ((isSelected && !invert) || (!isSelected && invert)) {
selected_indices.insert(i);
}
}
return selected_indices;
}
/// @brief Selects the subset of vertices for which ANY of a sequence of boolean functions evaluates to true
/// @param vertices Two-dimensional vertices to select from
/// @param regions Sequence of boolean functions to evaluate
/// @param invert Inverts the selection process if set to 'true'
/// @return Indices of the selected vertices
std::unordered_set<size_t> select_union(const std::vector<Vec2d>& vertices, const std::vector<Region>& regions, bool invert) {
std::unordered_set<size_t> selected_indices;
for (size_t i = 0; i < vertices.size(); ++i) {
bool isSelected = false;
// Check if any region function evaluates to true
for (const Region& region : regions) {
isSelected = isSelected || region(vertices[i]);
if (isSelected && !invert) {
// Exit inner loop if selected and not inverting
break;
}
}
if (isSelected && invert) {
// Add to selected set only if inverting and not already selected
} else {
// Add to selected set for normal selection or inverted with not yet selected
selected_indices.insert(i);
}
}
return selected_indices;
}
} // namespace task2
+42
View File
@@ -0,0 +1,42 @@
/// @file
/// @brief Task2: class definitions with member function declarations
#pragma once
#include <array> // std::array
#include <functional> // std::function
#include <unordered_set> // std::unordered_set
#include <vector> // std::vector
namespace task2 {
/// @brief two-dimensional coordinate
using Vec2d = std::array<double, 2>;
/// @brief Circle with center and radius
using Circle = std::tuple<Vec2d, double>;
/// @brief Axis-aligned bounding box with bottom left and top right coordinate)
using BBox = std::tuple<Vec2d, Vec2d>;
/// @brief Arbitrary two-dimensional region described by a boolean function returning
/// - true, if the point/coordinate in question lies inside this region, and
/// - false, otherwise.
using Region = std::function<bool(Vec2d)>;
/// @brief Selects the subset of vertices for which a boolean function evaluates to true
/// @param vertices Two-dimensional vertices to select from
/// @param region Boolean function to evaluate if a vertex is selected
/// @param invert Inverts the selection process if set to true
/// @return Indices of the selected vertices
std::unordered_set<size_t> select(const std::vector<Vec2d>& vertices, const Region& region, bool invert = false);
/// @brief Selects the subset of vertices for which ANY of a sequence of boolean functions evaluates to true
/// @param vertices Two-dimensional vertices to select from
/// @param regions Sequence of boolean functions to evaluate
/// @param invert Inverts the selection process if set to 'true'
/// @return Indices of the selected vertices
std::unordered_set<size_t> select_union(const std::vector<Vec2d>& vertices, const std::vector<Region>& regions,
bool invert = false);
} // namespace task2
+86
View File
@@ -0,0 +1,86 @@
/// @file
/// @brief Task2: tests
#include "task2.hpp" // task2::select, task2::select_union
#include "iue-rnd/random.hpp" // iue::rnd::UniformValue
#include <algorithm> // std::sort
#include <array> // std::array
#include <cassert> // assert
#include <cmath> // std::sqrt
#include <iostream> // std::cout, std::endl
#include <numbers> // std::numbers::pi
int main() {
using namespace task2;
std::vector<Vec2d> vertices;
// upper diagonal halfspace region
auto upper_diagonal_halfspace = [](const Vec2d& coord) -> bool {
auto [x, y] = coord;
if (y > x && std::abs(x - y) > 1e-9)
return true;
return false;
};
{ // adding random vertices in upper diagonal halfspace
auto gen = iue::rnd::UniformValue(-1.0, 1.0);
for (int n = 0; n != 1e2; ++n) {
std::array<double, 2> xy{gen(), gen()};
std::ranges::sort(xy);
vertices.push_back({xy});
}
}
// testing task::select
{
auto subset = task2::select(vertices, upper_diagonal_halfspace, false);
assert(subset.size() == vertices.size());
}
{
auto subset = task2::select(vertices, upper_diagonal_halfspace, true);
assert(subset.size() == 0);
}
// testing task::select_union
// circular region around center(1,1) with radius 1
Circle circle = {{1, 1}, 1};
auto circle_c11_r1 = [&circle](const Vec2d& coord) -> bool {
auto [c, r] = circle;
auto [cx, cy] = c;
auto [x, y] = coord;
return std::sqrt((x - cx) * (x - cx) + (y - cy) * (y - cy)) < r ? true : false;
};
{ // adding random vertices inside the circle
auto [center, r] = circle;
auto gen_angle = iue::rnd::UniformValue(0, std::numbers::pi * 2);
auto gen_radius = iue::rnd::UniformValue(0, r - 1e-9);
for (int n = 0; n != 1e3; ++n) {
double angle = gen_angle();
double radius = gen_radius();
std::array<double, 2> xy{center[0] + std::sin(angle) * radius, center[1] + std::cos(angle) * radius};
vertices.push_back({xy});
}
}
{
auto subset = task2::select_union(vertices, {upper_diagonal_halfspace, circle_c11_r1}, false);
assert(subset.size() == vertices.size());
}
{
auto subset = task2::select_union(vertices, {upper_diagonal_halfspace, circle_c11_r1}, true);
assert(subset.size() == 0);
}
std::cout << "task2.test.cpp: all asserts passed" << std::endl;
return 0;
}
+78
View File
@@ -0,0 +1,78 @@
/// @file
/// @brief Task3: implementation
#include "task3.hpp" // task3::generate_double_annulus
#include "task2.hpp" // task2::select, task2::select_union
#include "TriangleMesh.hpp" // ex5::TriangleMesh
#include <cmath> // for std::sqrt
namespace task3 {
using namespace task2;
/// @todo Implement function 'generate_double_annulus' as declared and specified in task3.hpp
/// Implementation Hints:
/// - calculate the required bounding box for the annuluses using the centers coordinates +- outer radius
/// - create a triangle mesh using the desired bounding box and resolution (h)
/// - use the source code of task2.test.cpp for ideas how to create the boolean functions for circular regions
/// - select the union of the two inner circles and remove the triangles using the following functions:
/// mesh.getVertices
/// task2::select_union(...)
/// mesh.remove_vertices(...)
/// - analoguously, select the union of the two outer circles and remove the INVERSE of this union using
/// - mesh.getVertices()
/// - task2::select_union(..., true)
/// - mesh.remove_vertices(...)
/// @brief Generates a triangle mesh placed of two (potentially merged) annuluses (Kreisringe)
/// @param c1 Center coordinate of the first annulus
/// @param c2 Center coordinate of the second annulus
/// @param r inner radius of both annuluses
/// @param R outer radius of both annuluses
/// @param h lower bound for the triangle egde length of the resulting mesh
/// @return Resulting triangle mesh
ex5::TriangleMesh generate_double_annulus(task2::Vec2d c1, task2::Vec2d c2, double r, double R, double h) {
// Calculate bounding box based on center coordinates, radii and a small offset
double offset = h / 2.0; // Adjust as needed
auto bb_min = task2::Vec2d{std::min(c1[0], c2[0]) - R - offset,
std::min(c1[1], c2[1]) - R - offset};
auto bb_max = task2::Vec2d{std::max(c1[0], c2[0]) + R + offset,
std::max(c1[1], c2[1]) + R + offset};
// Create triangle mesh using bounding box and edge length
ex5::TriangleMesh mesh(ex5::TriangleMesh::BBox{bb_min, bb_max}, h);
// Function to select points within circles (assuming select_union is defined in task2)
auto in_circle = [&](const task2::Vec2d& p, task2::Vec2d center, double radius) {
return std::sqrt(std::pow(p[0] - center[0], 2) + std::pow(p[1] - center[1], 2)) <= radius;
};
// Select and remove vertices inside both inner circles (union)
std::unordered_set<size_t> remove_inner;
for (size_t i = 0; i < mesh.getVertices().size(); ++i) {
const auto& v = mesh.getVertices()[i];
if (in_circle(v, c1, r) && in_circle(v, c2, r)) {
remove_inner.insert(i);
}
}
mesh.remove_vertices(remove_inner);
// Select and remove vertices outside both outer circles (union - inverted)
std::unordered_set<size_t> remove_outer;
for (size_t i = 0; i < mesh.getVertices().size(); ++i) {
const auto& v = mesh.getVertices()[i];
if (!in_circle(v, c1, R) && !in_circle(v, c2, R)) {
remove_outer.insert(i);
}
}
mesh.remove_vertices(remove_outer);
return mesh;
}
} // namespace task3
+21
View File
@@ -0,0 +1,21 @@
/// @file
/// @brief Task3: function declarations
#pragma once
#include "task2.hpp" // task2::Vec2d
#include "TriangleMesh.hpp" // ex5::TriangleMesh
namespace task3 {
/// @brief Generates a triangle mesh placed of two (potentially merged) annuluses (Kreisringe)
/// @param c1 Center coordinate of the first annulus
/// @param c2 Center coordinate of the second annulus
/// @param r inner radius of both annuluses
/// @param R outer radius of both annuluses
/// @param h lower bound for the triangle egde length of the resulting mesh
/// @return Resulting triangle mesh
ex5::TriangleMesh generate_double_annulus(task2::Vec2d c1, task2::Vec2d c2, double r, double R, double h);
} // namespace task3
+37
View File
@@ -0,0 +1,37 @@
/// @file
/// @brief Task3: tests
#include "task3.hpp" // task3::generate_double_annulus
#include "TriangleMesh.hpp" // ex5::TriangleMesh
#include <cassert> // assert
#include <filesystem> // std::filesystem::exists
#include <iostream> // std::cout, sts::endl
#include <string> // std::string
int main() {
using namespace task2;
std::string filepath = "task3.test.svg";
task2::Vec2d c1 = {5, 5};
task2::Vec2d c2 = {10, 10};
double r = 3;
double R = 4;
double h = 0.15;
auto mesh = task3::generate_double_annulus(c1, c2, r, R, h);
std::filesystem::remove(filepath);
mesh.save(filepath);
assert(std::filesystem::exists(filepath));
auto bbox = mesh.bbox();
auto [bbmin, bbmax] = bbox;
assert(bbmin[0] <= c1[0] - R + 2 * h);
assert(bbmax[0] >= c2[0] + R - 2 * h);
assert(bbmin[1] <= c1[1] - R + 2 * h);
assert(bbmax[1] >= c2[1] + R - 2 * h);
std::cout << "task3.test.cpp: all asserts passed" << std::endl;
return 0;
}